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authorMatthew Parlane <parlane@gmail.com>2014-03-11 00:30:55 +1300
committerMatthew Parlane <parlane@gmail.com>2014-03-11 00:35:07 +1300
commit31cfc73a09a8685cbab20502b4bc132e98e2feb5 (patch)
treec7eb3a0906bab0eb711bd7c79166c96fe97ec488 /Source/Core/VideoCommon/EmuWindow.cpp
parent4591464486d696a300cc914f6c2a3cce8af2d666 (diff)
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
Diffstat (limited to 'Source/Core/VideoCommon/EmuWindow.cpp')
-rw-r--r--Source/Core/VideoCommon/EmuWindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/EmuWindow.cpp b/Source/Core/VideoCommon/EmuWindow.cpp
index 46c2b4ffa0..8030316d31 100644
--- a/Source/Core/VideoCommon/EmuWindow.cpp
+++ b/Source/Core/VideoCommon/EmuWindow.cpp
@@ -43,7 +43,7 @@ HWND GetParentWnd()
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
- switch( iMsg )
+ switch ( iMsg )
{
case WM_PAINT:
{
@@ -65,7 +65,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
/* Post the mouse events to the main window, it's necessary, because the difference between the
keyboard inputs is that these events only appear here, not in the parent window or any other WndProc()*/
case WM_LBUTTONDOWN:
- if(g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision)
+ if (g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision)
{
// This basically throws away the left button down input when b3DVision is activated so WX
// can't get access to it, stopping focus pulling on mouse click.