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authorAnthony <Helios747@users.noreply.github.com>2017-07-30 00:42:36 -0700
committerGitHub <noreply@github.com>2017-07-30 00:42:36 -0700
commit5bad2ee4a4129e734ff4f4d861cedc4cd573df55 (patch)
treecd3c3ccc6e35417858499449d774670c3983cb13 /Source/Core/VideoCommon/FPSCounter.cpp
parent5e6d5493165d1214f513b91eaeb4e162d21fdd3e (diff)
parent357c55442f3dbdf6f23d16af5362d1a615cb84c1 (diff)
Merge pull request #5832 from stenzek/ubershader-prereq
Ubershader prerequisites
Diffstat (limited to 'Source/Core/VideoCommon/FPSCounter.cpp')
-rw-r--r--Source/Core/VideoCommon/FPSCounter.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/FPSCounter.cpp b/Source/Core/VideoCommon/FPSCounter.cpp
index 2d17d00a41..86b3ab5c85 100644
--- a/Source/Core/VideoCommon/FPSCounter.cpp
+++ b/Source/Core/VideoCommon/FPSCounter.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <fstream>
+#include <iomanip>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
@@ -10,12 +11,11 @@
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/VideoConfig.h"
-static constexpr u64 FPS_REFRESH_INTERVAL = 1000;
+static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
FPSCounter::FPSCounter()
{
- m_update_time.Update();
- m_render_time.Update();
+ m_last_time = Common::Timer::GetTimeUs();
}
void FPSCounter::LogRenderTimeToFile(u64 val)
@@ -23,24 +23,24 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
if (!m_bench_file.is_open())
m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt");
- m_bench_file << val << std::endl;
+ m_bench_file << std::fixed << std::setprecision(8) << (val / 1000.0) << std::endl;
}
void FPSCounter::Update()
{
- if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL)
- {
- m_update_time.Update();
- m_fps = m_counter - m_fps_last_counter;
- m_fps_last_counter = m_counter;
- m_bench_file.flush();
- }
-
+ u64 time = Common::Timer::GetTimeUs();
+ u64 diff = time - m_last_time;
if (g_ActiveConfig.bLogRenderTimeToFile)
+ LogRenderTimeToFile(diff);
+
+ m_frame_counter++;
+ m_time_since_update += diff;
+ m_last_time = time;
+
+ if (m_time_since_update >= FPS_REFRESH_INTERVAL)
{
- LogRenderTimeToFile(m_render_time.GetTimeDifference());
- m_render_time.Update();
+ m_fps = m_frame_counter / (m_time_since_update / 1000000.0);
+ m_frame_counter = 0;
+ m_time_since_update = 0;
}
-
- m_counter++;
}