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authorPierre Bourdon <delroth@gmail.com>2016-01-25 10:46:08 +0100
committerPierre Bourdon <delroth@gmail.com>2016-01-25 10:46:08 +0100
commit0bd649248f544f0d37fb7807d49bb34b1320f74e (patch)
treea88a96e3c4f40b86cdd177fb1a47648743d0dfd2 /Source/Core/VideoCommon/Fifo.cpp
parent7b4e9654657f583572082ef5334ebb6c8ab3c97e (diff)
parent4295751662abc0f3018d6cdef66cc30257010426 (diff)
Merge pull request #3530 from degasus/syncgpufix
Fifo: Fix SyncGPU.
Diffstat (limited to 'Source/Core/VideoCommon/Fifo.cpp')
-rw-r--r--Source/Core/VideoCommon/Fifo.cpp41
1 files changed, 34 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/Fifo.cpp b/Source/Core/VideoCommon/Fifo.cpp
index 506024c193..e04f3ffcbf 100644
--- a/Source/Core/VideoCommon/Fifo.cpp
+++ b/Source/Core/VideoCommon/Fifo.cpp
@@ -15,6 +15,7 @@
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
+#include "Core/CoreTiming.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/Memmap.h"
@@ -45,6 +46,9 @@ static u8* s_fifo_aux_read_ptr;
bool g_use_deterministic_gpu_thread;
+static u64 s_last_sync_gpu_tick;
+static int s_event_sync_gpu;
+
// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_read_ptr;
@@ -79,6 +83,7 @@ void DoState(PointerWrap &p)
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
}
p.Do(g_bSkipCurrentFrame);
+ p.Do(s_last_sync_gpu_tick);
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
@@ -492,16 +497,15 @@ void UpdateWantDeterminism(bool want)
}
}
-int Update(int ticks)
+/* This function checks the emulated CPU - GPU distance and may wake up the GPU,
+ * or block the CPU if required. It should be called by the CPU thread regulary.
+ * @ticks The gone emulated CPU time.
+ * @return A good time to call Update() next.
+ */
+static int Update(int ticks)
{
const SConfig& param = SConfig::GetInstance();
- if (ticks == 0)
- {
- FlushGpu();
- return param.iSyncGpuMaxDistance;
- }
-
// GPU is sleeping, so no need for synchronization
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
{
@@ -514,10 +518,12 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance;
}
+ // Wakeup GPU
int old = s_sync_ticks.fetch_add(ticks);
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
RunGpu();
+ // Wait for GPU
if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
{
while (s_sync_ticks.load() > 0)
@@ -529,4 +535,25 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
}
+static void SyncGPUCallback(u64 userdata, int cyclesLate)
+{
+ u64 now = CoreTiming::GetTicks();
+ int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
+ s_last_sync_gpu_tick = now;
+
+ if (next > 0)
+ CoreTiming::ScheduleEvent(next, s_event_sync_gpu);
+}
+
+// Initialize GPU - CPU thread syncing, this gives us a deterministic way to start the GPU thread.
+void Prepare()
+{
+ if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
+ {
+ s_event_sync_gpu = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
+ CoreTiming::ScheduleEvent(0, s_event_sync_gpu);
+ s_last_sync_gpu_tick = CoreTiming::GetTicks();
+ }
+}
+
}