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authorJosJuice <josjuice@gmail.com>2025-10-28 21:18:47 +0100
committerGitHub <noreply@github.com>2025-10-28 21:18:47 +0100
commit3d764f7b42b860db834159bb2db12e88abdffbed (patch)
tree31875b1f53c28aa61fdfc8c89de7b374e10b7a16 /Source/Core/VideoCommon/Fifo.cpp
parent509584d3d3c8b7a66330d2bdb16e609e20f2dbbf (diff)
parentc69f868fff9bbbd3099abeb00a7a8da8dc930ecf (diff)
Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
Core: Make EmuThread spawn a GPU thread and become the CPU thread in dual-core mode.
Diffstat (limited to 'Source/Core/VideoCommon/Fifo.cpp')
-rw-r--r--Source/Core/VideoCommon/Fifo.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Fifo.cpp b/Source/Core/VideoCommon/Fifo.cpp
index 513b655408..0e7bb4c341 100644
--- a/Source/Core/VideoCommon/Fifo.cpp
+++ b/Source/Core/VideoCommon/Fifo.cpp
@@ -287,9 +287,6 @@ void FifoManager::ResetVideoBuffer()
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void FifoManager::RunGpuLoop()
{
- AsyncRequests::GetInstance()->SetEnable(true);
- AsyncRequests::GetInstance()->SetPassthrough(false);
-
m_gpu_mainloop.Run(
[this] {
// Run events from the CPU thread.
@@ -391,9 +388,6 @@ void FifoManager::RunGpuLoop()
}
},
100);
-
- AsyncRequests::GetInstance()->SetEnable(false);
- AsyncRequests::GetInstance()->SetPassthrough(true);
}
void FifoManager::FlushGpu()