summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Fifo.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@innovatetechnologi.es>2016-08-05 16:04:39 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-08-10 16:08:15 +0200
commitdca22e08eb96a401406ef7fa62c59eea1b837f7b (patch)
tree5b404c3f0f13cb0cd716f9e311089e7989d8d8de /Source/Core/VideoCommon/Fifo.cpp
parentc6a0e543a520204c1e56033ffa2511252b0dda4a (diff)
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
Diffstat (limited to 'Source/Core/VideoCommon/Fifo.cpp')
-rw-r--r--Source/Core/VideoCommon/Fifo.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Fifo.cpp b/Source/Core/VideoCommon/Fifo.cpp
index 504a274157..8d3df111e4 100644
--- a/Source/Core/VideoCommon/Fifo.cpp
+++ b/Source/Core/VideoCommon/Fifo.cpp
@@ -36,7 +36,7 @@ static bool s_skip_current_frame = false;
static Common::BlockingLoop s_gpu_mainloop;
-static std::atomic<bool> s_emu_running_state;
+static Common::Flag s_emu_running_state;
// Most of this array is unlikely to be faulted in...
static u8 s_fifo_aux_data[FIFO_SIZE];
@@ -147,13 +147,13 @@ void ExitGpuLoop()
FlushGpu();
// Terminate GPU thread loop
- s_emu_running_state.store(true);
+ s_emu_running_state.Set();
s_gpu_mainloop.Stop(false);
}
void EmulatorState(bool running)
{
- s_emu_running_state.store(running);
+ s_emu_running_state.Set(running);
if (running)
s_gpu_mainloop.Wakeup();
else
@@ -307,7 +307,7 @@ void RunGpuLoop()
g_video_backend->PeekMessages();
// Do nothing while paused
- if (!s_emu_running_state.load())
+ if (!s_emu_running_state.IsSet())
return;
if (s_use_deterministic_gpu_thread)