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authorJMC47 <JMC4789@gmail.com>2021-12-28 02:45:14 -0500
committerGitHub <noreply@github.com>2021-12-28 02:45:14 -0500
commit01e8e950e8f381c852c842183fe6831d5e83b503 (patch)
tree6ebe9d05ef1ffc320c8480c06b6d8088623b145e /Source/Core/VideoCommon/FramebufferManager.cpp
parent8d237eb1020dd57d7521f1ea5af16045e7991bf4 (diff)
parent056613ecc5c79941d4bc9747bdc6f79fe332183a (diff)
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
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