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authorConnor McLaughlin <stenzek@gmail.com>2019-08-08 12:23:27 +1000
committerGitHub <noreply@github.com>2019-08-08 12:23:27 +1000
commit1092efa77ae302fc677ebb67cdf2f93024b93f79 (patch)
treef589368c3ae471cb03a79cf631d87cd3bc7aed80 /Source/Core/VideoCommon/FramebufferManager.cpp
parent9477c8b0ed834efc3b7cf5b9fcd48caf57611a8a (diff)
parent06daf5803243c5f36069d8f7a936e62857ce1eca (diff)
Merge pull request #8276 from stenzek/adreno-efb-access
Fix CPU EFB access on Adreno with Vulkan backend
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.cpp76
1 files changed, 45 insertions, 31 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp
index 48bef4b276..de3ca7457d 100644
--- a/Source/Core/VideoCommon/FramebufferManager.cpp
+++ b/Source/Core/VideoCommon/FramebufferManager.cpp
@@ -129,6 +129,11 @@ AbstractTextureFormat FramebufferManager::GetEFBDepthFormat()
return AbstractTextureFormat::D32F;
}
+AbstractTextureFormat FramebufferManager::GetEFBDepthCopyFormat()
+{
+ return AbstractTextureFormat::R32F;
+}
+
static u32 CalculateEFBLayers()
{
return (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
@@ -183,11 +188,10 @@ bool FramebufferManager::CreateEFBFramebuffer()
m_efb_resolve_color_texture = g_renderer->CreateTexture(
TextureConfig(efb_color_texture_config.width, efb_color_texture_config.height, 1,
efb_color_texture_config.layers, 1, efb_color_texture_config.format, 0));
- m_efb_depth_resolve_texture = g_renderer->CreateTexture(TextureConfig(
- efb_depth_texture_config.width, efb_depth_texture_config.height, 1,
- efb_depth_texture_config.layers, 1,
- AbstractTexture::GetColorFormatForDepthFormat(efb_depth_texture_config.format),
- AbstractTextureFlag_RenderTarget));
+ m_efb_depth_resolve_texture = g_renderer->CreateTexture(
+ TextureConfig(efb_depth_texture_config.width, efb_depth_texture_config.height, 1,
+ efb_depth_texture_config.layers, 1, GetEFBDepthCopyFormat(),
+ AbstractTextureFlag_RenderTarget));
if (!m_efb_resolve_color_texture || !m_efb_depth_resolve_texture)
return false;
@@ -447,8 +451,7 @@ bool FramebufferManager::CompileReadbackPipelines()
return false;
// same for depth, except different format
- config.framebuffer_state.color_texture_format =
- AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat());
+ config.framebuffer_state.color_texture_format = GetEFBDepthCopyFormat();
m_efb_depth_cache.copy_pipeline = g_renderer->CreatePipeline(config);
if (!m_efb_depth_cache.copy_pipeline)
return false;
@@ -493,29 +496,39 @@ void FramebufferManager::DestroyReadbackPipelines()
bool FramebufferManager::CreateReadbackFramebuffer()
{
- // Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
- // use an intermediate buffer to avoid copying the whole texture.
- if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
- g_renderer->GetEFBScale() != 1)
+ if (g_renderer->GetEFBScale() != 1)
{
const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
- const TextureConfig depth_config(
- color_config.width, color_config.height, 1, 1, 1,
- AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()),
- AbstractTextureFlag_RenderTarget);
-
m_efb_color_cache.texture = g_renderer->CreateTexture(color_config);
- m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config);
- if (!m_efb_color_cache.texture || !m_efb_depth_cache.texture)
+ if (!m_efb_color_cache.texture)
return false;
m_efb_color_cache.framebuffer =
g_renderer->CreateFramebuffer(m_efb_color_cache.texture.get(), nullptr);
+ if (!m_efb_color_cache.framebuffer)
+ return false;
+ }
+
+ // Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
+ // use an intermediate buffer to avoid copying the whole texture.
+ if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
+ !AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
+ GetEFBDepthCopyFormat()) ||
+ g_renderer->GetEFBScale() != 1)
+ {
+ const TextureConfig depth_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
+ IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
+ 1, 1, GetEFBDepthCopyFormat(),
+ AbstractTextureFlag_RenderTarget);
+ m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config);
+ if (!m_efb_depth_cache.texture)
+ return false;
+
m_efb_depth_cache.framebuffer =
g_renderer->CreateFramebuffer(m_efb_depth_cache.texture.get(), nullptr);
- if (!m_efb_color_cache.framebuffer || !m_efb_depth_cache.framebuffer)
+ if (!m_efb_depth_cache.framebuffer)
return false;
}
@@ -525,8 +538,7 @@ bool FramebufferManager::CreateReadbackFramebuffer()
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), 0));
m_efb_depth_cache.readback_texture = g_renderer->CreateStagingTexture(
StagingTextureType::Mutable,
- TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
- AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()), 0));
+ TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), 0));
if (!m_efb_color_cache.readback_texture || !m_efb_depth_cache.readback_texture)
return false;
@@ -564,7 +576,10 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
// Force the path through the intermediate texture, as we can't do an image copy from a depth
// buffer directly to a staging texture (must be the whole resource).
const bool force_intermediate_copy =
- depth && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache();
+ depth &&
+ ((!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) ||
+ !AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
+ GetEFBDepthCopyFormat()));
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
EFBCacheData& data = depth ? m_efb_depth_cache : m_efb_color_cache;
@@ -889,21 +904,20 @@ void FramebufferManager::DoSaveState(PointerWrap& p)
1, GetEFBColorFormat(), 0);
g_texture_cache->SerializeTexture(color_texture, color_texture_config, p);
- if (GetEFBDepthFormat() == AbstractTextureFormat::D32F)
+ if (AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
+ GetEFBDepthCopyFormat()))
{
- const TextureConfig depth_texture_config(
- depth_texture->GetWidth(), depth_texture->GetHeight(), depth_texture->GetLevels(),
- depth_texture->GetLayers(), 1,
- AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()), 0);
+ const TextureConfig depth_texture_config(depth_texture->GetWidth(), depth_texture->GetHeight(),
+ depth_texture->GetLevels(), depth_texture->GetLayers(),
+ 1, GetEFBDepthCopyFormat(), 0);
g_texture_cache->SerializeTexture(depth_texture, depth_texture_config, p);
}
else
{
// If the EFB is backed by a D24S8 texture, we first have to convert it to R32F.
- const TextureConfig temp_texture_config(depth_texture->GetWidth(), depth_texture->GetHeight(),
- depth_texture->GetLevels(), depth_texture->GetLayers(),
- 1, AbstractTextureFormat::R32F,
- AbstractTextureFlag_RenderTarget);
+ const TextureConfig temp_texture_config(
+ depth_texture->GetWidth(), depth_texture->GetHeight(), depth_texture->GetLevels(),
+ depth_texture->GetLayers(), 1, GetEFBDepthCopyFormat(), AbstractTextureFlag_RenderTarget);
std::unique_ptr<AbstractTexture> temp_texture = g_renderer->CreateTexture(temp_texture_config);
std::unique_ptr<AbstractFramebuffer> temp_fb =
g_renderer->CreateFramebuffer(temp_texture.get(), nullptr);