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| author | JosJuice <josjuice@gmail.com> | 2022-09-27 19:05:02 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-09-27 19:06:10 +0200 |
| commit | 45901f64b5816213e774a7e89e70af5372527765 (patch) | |
| tree | 1e089bb934cc85e6abab5f3b94546ad3ae4a5f78 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | 51debaeb47de93edec1ba10161df74a2f7f49209 (diff) | |
Android: Use synchronized methods for GameFileCache
Compared to the previous solution of using big `synchronized` blocks,
this makes GameFileCacheManager's executor thread release and re-lock
the lock when possible, giving the GUI thread a chance to do a
(comparatively) quick getOrAdd call if it needs to.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
