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authorPokechu22 <Pokechu022@gmail.com>2022-09-28 21:01:37 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-09-28 21:01:37 -0700
commit87f84d4f54ae36afcf218b5f0ee8d563e38cd3e0 (patch)
treeaf09ec347dcb37a894460da7ca1cb0874a98723a /Source/Core/VideoCommon/FramebufferManager.cpp
parentdafe2c785ad3a6525674f5195c5105041ee524a8 (diff)
Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
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