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authorJMC47 <JMC4789@gmail.com>2019-03-12 04:40:09 -0400
committerGitHub <noreply@github.com>2019-03-12 04:40:09 -0400
commit88ee78125747ae4f79832952e81fd82c2b71a865 (patch)
tree24439d21737c07ba20461792809c8fecfdd03ab4 /Source/Core/VideoCommon/FramebufferManager.cpp
parent22e7419747cf629c185546052006872f6d4838d6 (diff)
parentcce7ac43d4187feca6179c7d0f5f1d57cda96564 (diff)
Merge pull request #7877 from stenzek/efb-poke-panic
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp
index 489ce62292..c3c41af2c7 100644
--- a/Source/Core/VideoCommon/FramebufferManager.cpp
+++ b/Source/Core/VideoCommon/FramebufferManager.cpp
@@ -705,7 +705,7 @@ void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
{
// Flush if we exceeded the number of vertices per batch.
- if ((m_color_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
+ if ((m_depth_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
FlushEFBPokes();
CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);