diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-09-27 00:24:05 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-10-26 22:47:23 -0500 |
| commit | 96fe6a157549761c37dd65e28f76938b4934a997 (patch) | |
| tree | 956918d0c680e84941b6dc5dee410d0416f90dda /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | ba2acb872c294a7a01f8d24cd2a8cd9f4ec6f73a (diff) | |
VideoBackends / VideoCommon: add support for specifying include files in shader code
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index bec54b5b10..88fc823b83 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -412,7 +412,7 @@ bool FramebufferManager::CompileConversionPipelines() EFBReinterpretType convtype = static_cast<EFBReinterpretType>(i); std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, - FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), + FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), nullptr, fmt::format("Framebuffer conversion pixel shader {}", convtype)); if (!pixel_shader) return false; @@ -644,7 +644,7 @@ bool FramebufferManager::CompileReadbackPipelines() { auto depth_resolve_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples()), - "Depth resolve pixel shader"); + nullptr, "Depth resolve pixel shader"); if (!depth_resolve_shader) return false; @@ -658,7 +658,7 @@ bool FramebufferManager::CompileReadbackPipelines() config.framebuffer_state.color_texture_format = GetEFBColorFormat(); auto color_resolve_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, - FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), + FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), nullptr, "Color resolve pixel shader"); if (!color_resolve_shader) return false; @@ -672,7 +672,7 @@ bool FramebufferManager::CompileReadbackPipelines() // EFB restore pipeline auto restore_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), + ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), nullptr, "EFB restore pixel shader"); if (!restore_shader) return false; @@ -888,7 +888,7 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color bool FramebufferManager::CompileClearPipelines() { auto vertex_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), + ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), nullptr, "Clear vertex shader"); if (!vertex_shader) return false; @@ -1063,7 +1063,7 @@ bool FramebufferManager::CompilePokePipelines() return false; auto poke_vertex_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), + ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), nullptr, "EFB poke vertex shader"); if (!poke_vertex_shader) return false; |
