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| author | JMC47 <JMC4789@gmail.com> | 2019-03-27 10:53:47 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-27 10:53:47 -0400 |
| commit | b4b0ebae27c9f8e3545cd3632948fc92783d99c3 (patch) | |
| tree | fce4ed7f42c58bc6355ea42be88280090cb6af46 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | a1f53716dc96fa5eccf1702b4f6e91861bdb407d (diff) | |
| parent | 92fa6c34cd2394d93855e20f75c1e51baee2bcbe (diff) | |
Merge pull request #7934 from stenzek/stretched-efb-peeks
FramebufferManager: Fix EFB peek cache stretching last tile
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index 4f14ebef72..1c92e36c94 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -573,8 +573,12 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index) {native_rect.left * rcp_src_width, native_rect.top * rcp_src_height, native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}}; g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms)); + + // Viewport will not be TILE_SIZExTILE_SIZE for the last row of tiles, assuming a tile size of + // 64, because 528 is not evenly divisible by 64. g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get()); - g_renderer->SetViewportAndScissor(data.framebuffer->GetRect()); + g_renderer->SetViewportAndScissor( + MathUtil::Rectangle<int>(0, 0, rect.GetWidth(), rect.GetHeight())); g_renderer->SetPipeline(data.copy_pipeline.get()); g_renderer->SetTexture(0, src_texture); g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() : @@ -743,7 +747,7 @@ void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destinat const float x1 = static_cast<float>(x) * cs_pixel_width - 1.0f; const float y1 = 1.0f - static_cast<float>(y) * cs_pixel_height; const float x2 = x1 + cs_pixel_width; - const float y2 = y1 + cs_pixel_height; + const float y2 = y1 - cs_pixel_height; destination_list->push_back({{x1, y1, z, 1.0f}, color}); destination_list->push_back({{x2, y1, z, 1.0f}, color}); destination_list->push_back({{x1, y2, z, 1.0f}, color}); |
