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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-08-04 14:07:18 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-04 14:07:18 +1000 |
| commit | c829351c90f8f9833a0a311c7982603c0c1339c9 (patch) | |
| tree | f9fcff52b3aabf936ea1516ee9e2d6106609f224 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | 4ccb4ef74fc8fd88b8fc62a2ec05ddb3fc84a94e (diff) | |
| parent | d6460e0b18c51a0213edad9eb1395f6b19b469df (diff) | |
Merge pull request #8286 from stenzek/efb-savestate-fixes
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index f61ebcf4a9..48bef4b276 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -472,6 +472,7 @@ bool FramebufferManager::CompileReadbackPipelines() if (!restore_shader) return false; + config.depth_state = RenderState::GetAlwaysWriteDepthState(); config.framebuffer_state = GetEFBFramebufferState(); config.framebuffer_state.per_sample_shading = false; config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader(); |
