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| author | Robin Kertels <robin.kertels@gmail.com> | 2022-10-01 01:24:54 +0200 |
|---|---|---|
| committer | Robin Kertels <robin.kertels@gmail.com> | 2022-10-01 01:26:04 +0200 |
| commit | e5fb9c9adfcd167145886aa68aa62bc684cacb9c (patch) | |
| tree | 0efb3bc7328b104af397804225d7a2fb973b9143 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | fba7d35f94bd4b2e20b8c26be4818a025a0ed5eb (diff) | |
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
