summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/FramebufferManager.h
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2019-07-31 15:33:27 +1000
committerStenzek <stenzek@gmail.com>2019-07-31 15:33:28 +1000
commit06daf5803243c5f36069d8f7a936e62857ce1eca (patch)
tree473d406f3ce23b7888d7f21b0dc09d98951226fd /Source/Core/VideoCommon/FramebufferManager.h
parent2698e311aaec09d9b0e34fc659349f3b668a1644 (diff)
FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24 texture for the depth buffer w/ unrestricted depth range.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.h')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h
index b4ae99361d..786f22e537 100644
--- a/Source/Core/VideoCommon/FramebufferManager.h
+++ b/Source/Core/VideoCommon/FramebufferManager.h
@@ -44,6 +44,7 @@ public:
// Does not require the framebuffer to be created. Slower than direct queries.
static AbstractTextureFormat GetEFBColorFormat();
static AbstractTextureFormat GetEFBDepthFormat();
+ static AbstractTextureFormat GetEFBDepthCopyFormat();
static TextureConfig GetEFBColorTextureConfig();
static TextureConfig GetEFBDepthTextureConfig();