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| author | Stenzek <stenzek@gmail.com> | 2019-07-31 15:33:27 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-07-31 15:33:28 +1000 |
| commit | 06daf5803243c5f36069d8f7a936e62857ce1eca (patch) | |
| tree | 473d406f3ce23b7888d7f21b0dc09d98951226fd /Source/Core/VideoCommon/FramebufferManager.h | |
| parent | 2698e311aaec09d9b0e34fc659349f3b668a1644 (diff) | |
FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.h')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h index b4ae99361d..786f22e537 100644 --- a/Source/Core/VideoCommon/FramebufferManager.h +++ b/Source/Core/VideoCommon/FramebufferManager.h @@ -44,6 +44,7 @@ public: // Does not require the framebuffer to be created. Slower than direct queries. static AbstractTextureFormat GetEFBColorFormat(); static AbstractTextureFormat GetEFBDepthFormat(); + static AbstractTextureFormat GetEFBDepthCopyFormat(); static TextureConfig GetEFBColorTextureConfig(); static TextureConfig GetEFBDepthTextureConfig(); |
