diff options
| author | Filoppi <filippotarpini@hotmail.it> | 2023-12-18 01:00:47 +0200 |
|---|---|---|
| committer | Filoppi <filippotarpini@hotmail.it> | 2024-02-20 03:09:11 +0200 |
| commit | 3f102ea8c2ccdce4365fdbd1cd04bf4284ba2f11 (patch) | |
| tree | 9379388c254e87f7233d0ce41377c323b7d3703a /Source/Core/VideoCommon/FramebufferManager.h | |
| parent | ccf24350478c9ab7fc852f4cf2d11a08ade41618 (diff) | |
Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
stretching over black bars in cases when it wasn't desirable.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.h')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h index 7921a70d41..e6e7cdc920 100644 --- a/Source/Core/VideoCommon/FramebufferManager.h +++ b/Source/Core/VideoCommon/FramebufferManager.h @@ -194,7 +194,7 @@ protected: void DoLoadState(PointerWrap& p); void DoSaveState(PointerWrap& p); - float m_efb_scale = 0.0f; + float m_efb_scale = 1.0f; PixelFormat m_prev_efb_format; std::unique_ptr<AbstractTexture> m_efb_color_texture; |
