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authorConnor McLaughlin <stenzek@gmail.com>2020-05-28 16:55:42 +1000
committerGitHub <noreply@github.com>2020-05-28 16:55:42 +1000
commitb4e063311ef350680ce15f72bf4980ddecb63c69 (patch)
tree12536b39fb98c6aa286dd2da00ba62a44e0185df /Source/Core/VideoCommon/FramebufferManager.h
parent53aff81c45f5506bf955b270b714132ed814baca (diff)
parentad373950a26653c79894fedde9c92e13646bbf1e (diff)
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
FramebufferManager: Fix invalid readback of EFB D24S8 depth
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.h')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h
index 786f22e537..f8e450ad0e 100644
--- a/Source/Core/VideoCommon/FramebufferManager.h
+++ b/Source/Core/VideoCommon/FramebufferManager.h
@@ -74,7 +74,8 @@ public:
// Resolve color/depth textures to a non-msaa texture, and return it.
AbstractTexture* ResolveEFBColorTexture(const MathUtil::Rectangle<int>& region);
- AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region);
+ AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region,
+ bool force_r32f = false);
// Reinterpret pixel format of EFB color texture.
// Assumes no render pass is currently in progress.