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| author | Connor McLaughlin <stenzek@gmail.com> | 2020-05-28 16:55:42 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-28 16:55:42 +1000 |
| commit | b4e063311ef350680ce15f72bf4980ddecb63c69 (patch) | |
| tree | 12536b39fb98c6aa286dd2da00ba62a44e0185df /Source/Core/VideoCommon/FramebufferManager.h | |
| parent | 53aff81c45f5506bf955b270b714132ed814baca (diff) | |
| parent | ad373950a26653c79894fedde9c92e13646bbf1e (diff) | |
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
FramebufferManager: Fix invalid readback of EFB D24S8 depth
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.h')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h index 786f22e537..f8e450ad0e 100644 --- a/Source/Core/VideoCommon/FramebufferManager.h +++ b/Source/Core/VideoCommon/FramebufferManager.h @@ -74,7 +74,8 @@ public: // Resolve color/depth textures to a non-msaa texture, and return it. AbstractTexture* ResolveEFBColorTexture(const MathUtil::Rectangle<int>& region); - AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region); + AbstractTexture* ResolveEFBDepthTexture(const MathUtil::Rectangle<int>& region, + bool force_r32f = false); // Reinterpret pixel format of EFB color texture. // Assumes no render pass is currently in progress. |
