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authorMike <7153163+hackbar@users.noreply.github.com>2017-10-25 12:45:03 -0700
committerMike <7153163+hackbar@users.noreply.github.com>2017-11-01 23:39:56 -0700
commit18cb68eb3cfe656a4eb22229a5441c665a54bf3d (patch)
tree8f5ed8376c8e878e4025f1a3457053c48eddb574 /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent987d24fe87c5679d055576b8458ee5d2263fc7ab (diff)
Android: Destroy the surface in EmulationFragment onStop.
Emulation needs to be running when the surface is destroyed, but we want to pause in onStop. So call the surfaceDestroyed callback, as this accomplished both.
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