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| author | Tommaso Checchi <tommaso.checchi1@gmail.com> | 2017-10-18 02:02:56 -0700 |
|---|---|---|
| committer | Tommaso Checchi <tommaso.checchi1@gmail.com> | 2017-10-27 00:45:20 -0700 |
| commit | 5fb6ceac452fa7960301d132f2f044073045564a (patch) | |
| tree | f9591414a257597d734b7177f448f8691a2d9cc6 /Source/Core/VideoCommon/FramebufferManagerBase.cpp | |
| parent | 802fda26ab0959f92327a37fac966d728c8dcc5f (diff) | |
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
