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authorStenzek <stenzek@gmail.com>2018-07-17 13:33:56 +1000
committerStenzek <stenzek@gmail.com>2018-07-17 13:34:18 +1000
commit602fe0f457db67f121b642c48fcdfe0df0f61f61 (patch)
tree5c351c74b132ec048810dd9f0e7c33c8f13025a5 /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent5516731a72ef522d09475fe30c057145de5e62aa (diff)
DriverDetails: Disable shared context shader compilation on nouveau
Our usage of glFinish() can cause driver crashes and/or lockups. Please note that this disables the background shader compilation (i.e. all shaders will be compiled on boot). There is no way around this.
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