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| author | Stenzek <stenzek@gmail.com> | 2018-07-17 13:33:56 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-07-17 13:34:18 +1000 |
| commit | 602fe0f457db67f121b642c48fcdfe0df0f61f61 (patch) | |
| tree | 5c351c74b132ec048810dd9f0e7c33c8f13025a5 /Source/Core/VideoCommon/FramebufferManagerBase.cpp | |
| parent | 5516731a72ef522d09475fe30c057145de5e62aa (diff) | |
DriverDetails: Disable shared context shader compilation on nouveau
Our usage of glFinish() can cause driver crashes and/or lockups.
Please note that this disables the background shader compilation (i.e.
all shaders will be compiled on boot). There is no way around this.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
