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authorStenzek <stenzek@gmail.com>2016-03-05 19:45:03 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 12:08:25 +1000
commita8c4d6c242cc5d529045781d5ab045418b531560 (patch)
tree3d9d6973c609af7976d6fa7b08f543851c82103c /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent1e1fce1a035934b47ef16607c3cbd276c4ecb312 (diff)
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large images, it won't crash. Releasing after the frame completes is an option too, however, there is the risk of running out of memory by doing this.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
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