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| author | Stenzek <stenzek@gmail.com> | 2016-03-05 19:45:03 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 12:08:25 +1000 |
| commit | a8c4d6c242cc5d529045781d5ab045418b531560 (patch) | |
| tree | 3d9d6973c609af7976d6fa7b08f543851c82103c /Source/Core/VideoCommon/FramebufferManagerBase.cpp | |
| parent | 1e1fce1a035934b47ef16607c3cbd276c4ecb312 (diff) | |
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
