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authorStenzek <stenzek@gmail.com>2016-03-05 22:38:14 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 12:08:25 +1000
commitacfa93372ec58faac05f9ed7c8ac0d6ed5ad403e (patch)
tree6a0ad014012e1de0ac6e6704934bbf53887c6248 /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent7ec1fce74111be9a926124a9d5e895a380696cd8 (diff)
D3D12: Refactoring and cleanups
Moves render target restoring to RestoreAPIState, this also means no need to manually restore after allocating in a buffer that caused execution, because the manager restores it for us. Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors in EFB poke drawing.
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