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| author | Stenzek <stenzek@gmail.com> | 2016-03-05 22:38:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 12:08:25 +1000 |
| commit | acfa93372ec58faac05f9ed7c8ac0d6ed5ad403e (patch) | |
| tree | 6a0ad014012e1de0ac6e6704934bbf53887c6248 /Source/Core/VideoCommon/FramebufferManagerBase.cpp | |
| parent | 7ec1fce74111be9a926124a9d5e895a380696cd8 (diff) | |
D3D12: Refactoring and cleanups
Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions
