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authorSintendo <bram.speeckaert@gmail.com>2020-04-19 23:53:56 +0200
committerSintendo <bram.speeckaert@gmail.com>2020-04-21 22:45:47 +0200
commit19dda51a0d34d9b26d8ef38139a81079b21633b4 (patch)
treea52e3cf138ffab70e60bc39ec2f71c6bb82f38ef /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parent89646c898fc0507135cb56acda7a4776ccca17d1 (diff)
Jit64: subfx - Use LEA when possible
Similar to what we do for addx. Since we're calculating b - a and because subtraction is not communitative, we can only apply this when source register a holds the constant. Before: 45 8B EE mov r13d,r14d 41 83 ED 08 sub r13d,8 After: 45 8D 6E F8 lea r13d,[r14-8]
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