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authordegasus <wickmarkus@web.de>2019-04-11 09:40:05 +0200
committerdegasus <wickmarkus@web.de>2019-04-11 10:12:59 +0200
commit399768c91b69d953fe0c2152feba2665aa79f2a3 (patch)
treef915a58661488b072b0a6e33ac52b3f0d97b4d2a /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parent849ede9d0ab20b0a0462df8cef12be286f845c07 (diff)
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data. We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
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