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authorJosJuice <josjuice@gmail.com>2022-10-19 19:35:10 +0200
committerJosJuice <josjuice@gmail.com>2022-10-22 10:03:52 +0200
commit4dbf0b8e904ad3a338809ff1df4ba87836fffebe (patch)
tree834ff5ec1066267bc4a534e6cc4dd7e901e339cf /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parentbba38a36420d0359323d9a248e4ce53e2eb066fa (diff)
JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a translation of the x86-64 implementation. It worked, but we can make a more efficient implementation by using an AArch64 instruction I don't believe x86-64 has an equivalent of: URSHR. The latency is the same as before, but the instruction count and register count are both reduced.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
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