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authorStenzek <stenzek@gmail.com>2019-04-28 15:26:21 +1000
committerStenzek <stenzek@gmail.com>2019-04-28 15:26:21 +1000
commit51154d6907f44768f8cc2680fb5c5148c0f19808 (patch)
treeb989c8e2b040a37eb75f71e535c5aa3ba461ebd2 /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parent906ccdb1b43345d26f8065e537be0adbf811e0bf (diff)
FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
index c69f07c10d..dfb86d2be2 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
@@ -410,10 +410,13 @@ std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samp
{
std::stringstream ss;
EmitSamplerDeclarations(ss, 0, 1, samples > 1);
- EmitPixelMainDeclaration(ss, 1, 0, "float4",
- GetAPIType() == APIType::D3D ?
- "in float4 ipos : SV_Position, in uint isample : SV_SampleIndex, " :
- "");
+ EmitPixelMainDeclaration(
+ ss, 1, 0, "float4",
+ GetAPIType() == APIType::D3D ?
+ (g_ActiveConfig.bSSAA ?
+ "in float4 ipos : SV_Position, in uint isample : SV_SampleIndex, " :
+ "in float4 ipos : SV_Position, ") :
+ "");
ss << "{\n";
ss << " int layer = int(v_tex0.z);\n";
if (GetAPIType() == APIType::D3D)