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authorJMC47 <JMC4789@gmail.com>2025-03-10 15:06:19 -0400
committerGitHub <noreply@github.com>2025-03-10 15:06:19 -0400
commit5ed8b7bc9d8f70d5dae4f009939ac9715adf83b4 (patch)
tree946de379d9606f4ba12e76f8bec7483fc282833c /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parentd45e6c67293f10be4159d4e222ad3e903d7a835b (diff)
parentc18c039089bdc27cbccf92a9053ed80bb161a9b9 (diff)
Merge pull request #13403 from jordan-woyak/backend_info
VideoCommon: Move backend_info out of VideoConfig struct.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
index 25b6581469..248146e2b6 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
@@ -20,7 +20,7 @@ namespace
{
APIType GetAPIType()
{
- return g_ActiveConfig.backend_info.api_type;
+ return g_backend_info.api_type;
}
void EmitUniformBufferDeclaration(ShaderCode& code)
@@ -109,7 +109,7 @@ void EmitVertexMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_col
if (position_input)
code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position);
- if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ if (g_backend_info.bSupportsGeometryShaders)
{
code.Write("VARYING_LOCATION(0) out VertexData {{\n");
for (u32 i = 0; i < num_tex_outputs; i++)
@@ -146,7 +146,7 @@ void EmitPixelMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_colo
case APIType::OpenGL:
case APIType::Vulkan:
{
- if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ if (g_backend_info.bSupportsGeometryShaders)
{
code.Write("VARYING_LOCATION(0) in VertexData {{\n");
for (u32 i = 0; i < num_tex_inputs; i++)
@@ -406,7 +406,7 @@ std::string GenerateEFBPokeVertexShader()
code.Write("{{\n"
" v_col0 = rawcolor0;\n"
" opos = float4(rawpos.xyz, 1.0f);\n");
- if (g_ActiveConfig.backend_info.bSupportsLargePoints)
+ if (g_backend_info.bSupportsLargePoints)
code.Write(" gl_PointSize = rawpos.w;\n");
// NDC space is flipped in Vulkan.