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| author | Techjar <tecknojar@gmail.com> | 2019-04-06 08:09:20 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2019-04-06 17:23:37 -0400 |
| commit | dc552f2cbb204b4ad53bdcdc324bf1ab7baf410a (patch) | |
| tree | a3e00a73c76e92391fd99fccbd653d82166d0f18 /Source/Core/VideoCommon/FramebufferShaderGen.cpp | |
| parent | 23986d48f731fd92e8989b32988f636118c9d2ba (diff) | |
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
0 files changed, 0 insertions, 0 deletions
