summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/FramebufferShaderGen.cpp
diff options
context:
space:
mode:
authorConnor McLaughlin <stenzek@gmail.com>2019-04-28 17:07:37 +1000
committerGitHub <noreply@github.com>2019-04-28 17:07:37 +1000
commitf7199397a0195f7fb454147b4d68a38235eaab64 (patch)
tree98ea19003c1cabe662ee893ec9787b9461f2b975 /Source/Core/VideoCommon/FramebufferShaderGen.cpp
parent96c69fd0481675c0025065ee9ce43b0a0d0e9605 (diff)
parent025767c9293a8ecf770daef063005491898206f6 (diff)
Merge pull request #8047 from stenzek/d3d-feature-level-10
D3D11: Fix Dolphin crashing on feature level 10.0 devices
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
index c69f07c10d..dfb86d2be2 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp
@@ -410,10 +410,13 @@ std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samp
{
std::stringstream ss;
EmitSamplerDeclarations(ss, 0, 1, samples > 1);
- EmitPixelMainDeclaration(ss, 1, 0, "float4",
- GetAPIType() == APIType::D3D ?
- "in float4 ipos : SV_Position, in uint isample : SV_SampleIndex, " :
- "");
+ EmitPixelMainDeclaration(
+ ss, 1, 0, "float4",
+ GetAPIType() == APIType::D3D ?
+ (g_ActiveConfig.bSSAA ?
+ "in float4 ipos : SV_Position, in uint isample : SV_SampleIndex, " :
+ "in float4 ipos : SV_Position, ") :
+ "");
ss << "{\n";
ss << " int layer = int(v_tex0.z);\n";
if (GetAPIType() == APIType::D3D)