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authorStenzek <stenzek@gmail.com>2019-06-29 21:05:30 +1000
committerStenzek <stenzek@gmail.com>2019-07-24 05:19:22 +1000
commit137009affef20bfaa91ff32ea1bb6693c09e03c2 (patch)
treeab6ac090a91ffdc2aa9efd6a1ca01fba1c0c363b /Source/Core/VideoCommon/FramebufferShaderGen.h
parent1082468133342586ae2a5986408d163ce5aa14ca (diff)
FramebufferManager: Support saving EFB to save state
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.h')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.h b/Source/Core/VideoCommon/FramebufferShaderGen.h
index b0134b5897..2ec50b4d76 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.h
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.h
@@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
+std::string GenerateEFBRestorePixelShader();
} // namespace FramebufferShaderGen