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authorConnor McLaughlin <stenzek@gmail.com>2019-11-08 10:26:58 +1000
committerGitHub <noreply@github.com>2019-11-08 10:26:58 +1000
commit5440be96e744fffcdc4bb5e030a202deef7a1e1d (patch)
tree53af1e29641607cd19c9cfb426aec27b8dec4d44 /Source/Core/VideoCommon/FramebufferShaderGen.h
parent93d7b3d15962a3393cf2971e14c4acf54d90cecd (diff)
parent33a6d265e51c2289192eef15ffeec830b98b2410 (diff)
Merge pull request #8378 from stenzek/quad-buffer-stereo
Various quad-buffered ("HDMI 3D") stereo fixes
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.h')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.h b/Source/Core/VideoCommon/FramebufferShaderGen.h
index 2ec50b4d76..c6186a4aa3 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.h
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.h
@@ -31,5 +31,7 @@ std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
std::string GenerateEFBRestorePixelShader();
+std::string GenerateImGuiVertexShader();
+std::string GenerateImGuiPixelShader();
} // namespace FramebufferShaderGen