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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-11-08 10:26:58 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-11-08 10:26:58 +1000 |
| commit | 5440be96e744fffcdc4bb5e030a202deef7a1e1d (patch) | |
| tree | 53af1e29641607cd19c9cfb426aec27b8dec4d44 /Source/Core/VideoCommon/FramebufferShaderGen.h | |
| parent | 93d7b3d15962a3393cf2971e14c4acf54d90cecd (diff) | |
| parent | 33a6d265e51c2289192eef15ffeec830b98b2410 (diff) | |
Merge pull request #8378 from stenzek/quad-buffer-stereo
Various quad-buffered ("HDMI 3D") stereo fixes
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.h')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferShaderGen.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.h b/Source/Core/VideoCommon/FramebufferShaderGen.h index 2ec50b4d76..c6186a4aa3 100644 --- a/Source/Core/VideoCommon/FramebufferShaderGen.h +++ b/Source/Core/VideoCommon/FramebufferShaderGen.h @@ -31,5 +31,7 @@ std::string GenerateColorPixelShader(); std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples); std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format); std::string GenerateEFBRestorePixelShader(); +std::string GenerateImGuiVertexShader(); +std::string GenerateImGuiPixelShader(); } // namespace FramebufferShaderGen |
