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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-07-25 13:50:57 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-25 13:50:57 +1000 |
| commit | ac9912bad3ad35b1ef27151ba724a3424c110acc (patch) | |
| tree | 3f6873682f9c6f2570ed0123be82475cc62873d4 /Source/Core/VideoCommon/FramebufferShaderGen.h | |
| parent | d82e0e0761aa8cf08048aed64011f0edf5d967a8 (diff) | |
| parent | 2d4d61e967baa460fa45abd4fd6bccfb12fe3cac (diff) | |
Merge pull request #6321 from stenzek/efb-savestates
Support saving EFB and texture cache in save states
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.h')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferShaderGen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.h b/Source/Core/VideoCommon/FramebufferShaderGen.h index b0134b5897..2ec50b4d76 100644 --- a/Source/Core/VideoCommon/FramebufferShaderGen.h +++ b/Source/Core/VideoCommon/FramebufferShaderGen.h @@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader(); std::string GenerateColorPixelShader(); std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples); std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format); +std::string GenerateEFBRestorePixelShader(); } // namespace FramebufferShaderGen |
