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authorConnor McLaughlin <stenzek@gmail.com>2019-07-25 13:50:57 +1000
committerGitHub <noreply@github.com>2019-07-25 13:50:57 +1000
commitac9912bad3ad35b1ef27151ba724a3424c110acc (patch)
tree3f6873682f9c6f2570ed0123be82475cc62873d4 /Source/Core/VideoCommon/FramebufferShaderGen.h
parentd82e0e0761aa8cf08048aed64011f0edf5d967a8 (diff)
parent2d4d61e967baa460fa45abd4fd6bccfb12fe3cac (diff)
Merge pull request #6321 from stenzek/efb-savestates
Support saving EFB and texture cache in save states
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.h')
-rw-r--r--Source/Core/VideoCommon/FramebufferShaderGen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.h b/Source/Core/VideoCommon/FramebufferShaderGen.h
index b0134b5897..2ec50b4d76 100644
--- a/Source/Core/VideoCommon/FramebufferShaderGen.h
+++ b/Source/Core/VideoCommon/FramebufferShaderGen.h
@@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
+std::string GenerateEFBRestorePixelShader();
} // namespace FramebufferShaderGen