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| author | Jules Blok <jules.blok@gmail.com> | 2016-10-30 00:56:18 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-10-31 15:02:08 +0100 |
| commit | 086f839435ce53676803e6c68f5d2c4a51e42568 (patch) | |
| tree | 5f19d6b68129d42d490d62df88fae942eaf823e6 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 5102e76a7f3cefa515c2c37143c9d707bc5dbc4d (diff) | |
DriverDetails: Make the bug identifiers humanly readable.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 2c196e10e7..ab2154ef17 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); if (g_ActiveConfig.backend_info.bSupportsDepthClamp && - DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE)) + DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE)) { // On certain GPUs we have to consume the clip distance from the vertex shader // or else the other vertex shader outputs will get corrupted. |
