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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-15 23:05:16 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-15 23:05:16 +0100 |
| commit | 16af00d51568ddcb4301bffd490d26d342314bd7 (patch) | |
| tree | 2cfade983b273dcc4781955f75ec3f3f78d5a75d /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 861fa1af2387567a00c77db8b78a3ac376fef863 (diff) | |
GeometryShaderGen: Use signed integers for the texture offset flags.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 37f75ad0d0..a8bd784b1b 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -75,7 +75,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A "\tfloat4 " I_STEREOPARAMS";\n" "\tfloat4 " I_LINEPTWIDTH";\n" "\tfloat4 " I_VIEWPORT";\n" - "\tuint " I_TEXOFFSETFLAGS"[8];\n" + "\tint " I_TEXOFFSETFLAGS"[8];\n" "};\n"); uid_data->numTexGens = bpmem.genMode.numtexgens; |
