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authorJules Blok <jules.blok@gmail.com>2014-12-15 23:05:16 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-15 23:05:16 +0100
commit16af00d51568ddcb4301bffd490d26d342314bd7 (patch)
tree2cfade983b273dcc4781955f75ec3f3f78d5a75d /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent861fa1af2387567a00c77db8b78a3ac376fef863 (diff)
GeometryShaderGen: Use signed integers for the texture offset flags.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 37f75ad0d0..a8bd784b1b 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -75,7 +75,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
"\tfloat4 " I_STEREOPARAMS";\n"
"\tfloat4 " I_LINEPTWIDTH";\n"
"\tfloat4 " I_VIEWPORT";\n"
- "\tuint " I_TEXOFFSETFLAGS"[8];\n"
+ "\tint " I_TEXOFFSETFLAGS"[8];\n"
"};\n");
uid_data->numTexGens = bpmem.genMode.numtexgens;