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authorJules Blok <jules.blok@gmail.com>2014-10-29 14:15:12 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:24:09 +0100
commit176191dc160145827d2dc86033f3af286c70669b (patch)
tree0ac4c8f92e96e043f34d9e86ed1a967019ad8ff1 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent0a72cf94cb7a206e07e5c69d69ec88057fa33e2b (diff)
ShaderGenCommon: Move uniforms into a common static string.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 749929e8ea..20636cccb8 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -56,18 +56,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
else
out.Write("cbuffer VSBlock {\n");
- out.Write(
- "\tfloat4 " I_POSNORMALMATRIX"[6];\n"
- "\tfloat4 " I_PROJECTION"[4];\n"
- "\tint4 " I_MATERIALS"[4];\n"
- "\tLight " I_LIGHTS"[8];\n"
- "\tfloat4 " I_TEXMATRICES"[24];\n"
- "\tfloat4 " I_TRANSFORMMATRICES"[64];\n"
- "\tfloat4 " I_NORMALMATRICES"[32];\n"
- "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
- "\tfloat4 " I_DEPTHPARAMS";\n"
- "\tfloat4 " I_STEREOPROJECTION"[8];\n"
- "};\n");
+ out.Write(s_shader_uniforms);
+ out.Write("};\n");
GenerateVSOutputStruct(out, ApiType);