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authorJules Blok <jules.blok@gmail.com>2014-12-19 13:10:06 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-19 14:10:53 +0100
commit1b9fe70d7c0b567c7930297af296e765e91bc02b (patch)
tree35188e5a8185623ed25c691289f40f244dd74278 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentc9e469f8320af16307ad1dd6208e88457999bf3c (diff)
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 38be5193ca..eaba7652d6 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -7,7 +7,6 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
-#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
@@ -302,9 +301,3 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE
{
GenerateGeometryShader<ShaderCode>(object, primitive_type, ApiType);
}
-
-bool IsPassthroughGeometryShader(GeometryShaderUid& object)
-{
- geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>();
- return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo && !uid_data->wireframe;
-}