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authordegasus <wickmarkus@web.de>2015-09-06 13:58:18 +0200
committerdegasus <wickmarkus@web.de>2015-09-06 19:40:00 +0200
commit1c0366993a582e76333ed18421e92424261901f2 (patch)
tree15bf8911646a19fa68eebfafd11574869e6a75e0 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentc08a83a5aae41e7c8904295cfa62f932ea87ce02 (diff)
VideoBackends: Reimplement SSAA, now for D3D + OGL
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 5ec98b3813..f36aa94a9a 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -94,11 +94,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
+ GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true));
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
+ GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, false, true));
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");