diff options
| author | degasus <wickmarkus@web.de> | 2015-09-06 13:58:18 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-09-06 19:40:00 +0200 |
| commit | 1c0366993a582e76333ed18421e92424261901f2 (patch) | |
| tree | 15bf8911646a19fa68eebfafd11574869e6a75e0 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | c08a83a5aae41e7c8904295cfa62f932ea87ce02 (diff) | |
VideoBackends: Reimplement SSAA, now for D3D + OGL
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5ec98b3813..f36aa94a9a 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -94,11 +94,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in"); + GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true)); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out"); + GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, false, true)); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); |
