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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-10-15 00:21:56 +0200
committerGitHub <noreply@github.com>2023-10-15 00:21:56 +0200
commit2677fd9a8e8d7118521838e3ecad4737ef11a6c3 (patch)
treeb528dc12648b6ff9679811d758635a3a5359eaca /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent5195446ddbf1f2f8ec7407e315e1ed17ce7a2ce7 (diff)
parent713454b7d7143ef4d89e66476748b5b02dd03e8c (diff)
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 5b552f9298..c4b6649331 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -93,7 +93,7 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
// uniforms
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
- out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n");
+ out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n");
else
out.Write("cbuffer GSBlock {{\n");