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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-10-15 00:21:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-15 00:21:56 +0200 |
| commit | 2677fd9a8e8d7118521838e3ecad4737ef11a6c3 (patch) | |
| tree | b528dc12648b6ff9679811d758635a3a5359eaca /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 5195446ddbf1f2f8ec7407e315e1ed17ce7a2ce7 (diff) | |
| parent | 713454b7d7143ef4d89e66476748b5b02dd03e8c (diff) | |
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5b552f9298..c4b6649331 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -93,7 +93,7 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& // uniforms if (api_type == APIType::OpenGL || api_type == APIType::Vulkan) - out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n"); + out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n"); else out.Write("cbuffer GSBlock {{\n"); |
