diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-02-28 10:01:25 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:25:11 +1200 |
| commit | 2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (patch) | |
| tree | 245132a692350e0d43bd7a5f39e2782670e9ee2d /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | ebe5fd0b36556a39ac25052966261b56d90ea1ae (diff) | |
Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index a137b7ff06..f3562254b9 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -85,7 +85,6 @@ ShaderCode GenerateGeometryShaderCode(API_TYPE ApiType, const geometry_shader_ui "\tint4 " I_TEXOFFSET ";\n" "};\n"); - out.Write("struct VS_OUTPUT {\n"); GenerateVSOutputMembers<ShaderCode>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, ""); |
