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| author | JosJuice <josjuice@gmail.com> | 2016-10-21 15:59:55 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2016-10-21 15:59:55 +0200 |
| commit | 31a27a06ed3fbfa114a505f1d825db267f4669d7 (patch) | |
| tree | 5463e8cc83db8ffcfba626b9200998de79d773cd /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | d62a0368666d35a0660a0dfdf0d0fa75e0ff96d5 (diff) | |
gettextize: Remove "Debug" check
If the strings for the debugger shouldn't be included
in translations, we simply shouldn't use any translation
macro for those strings, instead of having a special
check to exclude debugger-related code from being
searched for translatable strings.
The "Debug" check is a hack that essentially nobody has
been aware of (including me). For instance, 14facbc made
a lot of strings translatable just because they were
moved to a file that doesn't have "Debug" in its path,
and as far as I know, nobody noticed that change until
the newly translatable strings were live on Transifex.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
0 files changed, 0 insertions, 0 deletions
