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authorStenzek <stenzek@gmail.com>2017-07-03 19:43:47 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 17:43:59 +1000
commit38c48ff72ea280d1c5e8bc82a436f0bba676d14d (patch)
tree427c27c8ac7a463a012c4a6d97b10f7f762e32b8 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentf48ef65becaf4fcfeecc13b482e0f88d3b7b90a6 (diff)
VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set to offset=0, and the smallest type possible. This "optimization" stops the NV compiler from generating variants of vertex shaders.
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