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| author | Pierre Bourdon <delroth@gmail.com> | 2014-12-13 04:14:51 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-12-13 04:14:51 +0100 |
| commit | 4747cc7a15230cc21bfa0b63b0efb57b7656aac3 (patch) | |
| tree | 855b9b575a454293b7c99ffc7303b1d94f13fd95 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 297ef16745c4eb64265460ebbe1bd3e493f6fdef (diff) | |
Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".
DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.
Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
0 files changed, 0 insertions, 0 deletions
