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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-07 01:12:00 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-07 01:12:00 -0600 |
| commit | 4e98078dafe0075a02c371ae463a4b933ca04d6d (patch) | |
| tree | 763df9bdc5b9e0ca9a58b4bbb9391debe1f6ec69 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 9897f7675e9b045156393cfeacb25c74d256b842 (diff) | |
| parent | 9bcadc8029b615d3d447a2a875fd720a73255d11 (diff) | |
Merge pull request #1658 from lioncash/locale
Common: Remove locale based functions from CommonFuncs.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 83a590a7ed..f9a8704269 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -3,10 +3,6 @@ // Refer to the license.txt file included. #include <cmath> -#include <locale.h> -#ifdef __APPLE__ - #include <xlocale.h> -#endif #include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/LightingShaderGen.h" @@ -26,15 +22,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.SetBuffer(text); const bool is_writing_shadercode = (out.GetBuffer() != nullptr); -#ifndef ANDROID - locale_t locale; - locale_t old_locale; - if (is_writing_shadercode) - { - locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation - old_locale = uselocale(locale); // Apply the locale for this thread - } -#endif if (is_writing_shadercode) text[sizeof(text) - 1] = 0x7C; // canary @@ -115,11 +102,6 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy { if (text[sizeof(text) - 1] != 0x7C) PanicAlert("GeometryShader generator - buffer too small, canary has been eaten!"); - -#ifndef ANDROID - uselocale(old_locale); // restore locale - freelocale(locale); -#endif } } |
