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authorJules Blok <jules.blok@gmail.com>2014-11-04 01:12:00 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit51a4d6a4bef09e7b270ee26e5b2889379819da45 (patch)
treef7983df75938b579a9c94695852619372e1ce25c /Source/Core/VideoCommon/GeometryShaderGen.cpp
parentee76c03160b72731facbce135be26d7ef8cebba5 (diff)
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 8260ed5f05..d116dfe39a 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -77,25 +77,16 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tgl_Layer = layer;\n");
- out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n");
- out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n");
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");
if (g_ActiveConfig.iStereoMode > 0)
- out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n");
-
- if (ApiType == API_D3D)
- {
- out.Write("\t\to.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n");
- }
- else // OGL
{
- out.Write("\t\to.pos.z = o.pos.w + o.pos.z * 2.0;\n");
+ out.Write("\t\to.clipPos.x += o.clipPos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n");
+ out.Write("\t\to.pos.x += o.pos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n");
}
- out.Write("\t\to.pos.xy = o.pos.xy - " I_DEPTHPARAMS".zw;\n");
out.Write("\t\tgl_Position = o.pos;\n");
out.Write("\t\tEmitVertex();\n");
out.Write("\t}\n");