diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-04 01:12:00 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:40 +0100 |
| commit | 51a4d6a4bef09e7b270ee26e5b2889379819da45 (patch) | |
| tree | f7983df75938b579a9c94695852619372e1ce25c /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | ee76c03160b72731facbce135be26d7ef8cebba5 (diff) | |
GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 8260ed5f05..d116dfe39a 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -77,25 +77,16 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); out.Write("\tgl_Layer = layer;\n"); - out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n"); - out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); if (g_ActiveConfig.iStereoMode > 0) - out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n"); - - if (ApiType == API_D3D) - { - out.Write("\t\to.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n"); - } - else // OGL { - out.Write("\t\to.pos.z = o.pos.w + o.pos.z * 2.0;\n"); + out.Write("\t\to.clipPos.x += o.clipPos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); + out.Write("\t\to.pos.x += o.pos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); } - out.Write("\t\to.pos.xy = o.pos.xy - " I_DEPTHPARAMS".zw;\n"); out.Write("\t\tgl_Position = o.pos;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); |
