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| author | degasus <wickmarkus@web.de> | 2015-06-18 02:20:22 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-22 17:20:41 +0200 |
| commit | 5bc88d5c6a58b2d4d6e5ad851ad033e8c308613a (patch) | |
| tree | 66dbcd9b2ab18b65dffc7c1cbda4c71350cb9300 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 3f780c2628e2733f0e419b9ecfe7fba87f47bc4b (diff) | |
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad1e84946a6fb1af1d853af15be90615.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5a590f1793..5ec98b3813 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -94,7 +94,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType); + GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); |
