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authorStenzek <stenzek@gmail.com>2016-01-02 16:20:01 +1000
committerStenzek <stenzek@gmail.com>2016-01-02 17:35:06 +1000
commit617f9d953259a113d1c00c588c8c70837a791ae3 (patch)
treed25c555b4008485452a74b2da4f24b26881f98a8 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent066af14272a87870bbb84280249cf938d9eba336 (diff)
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache. Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable. Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future. The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 9c1ccd3071..602adb7e21 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -34,7 +34,9 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
geometry_shader_uid_data dummy_data;
geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>();
- if (uid_data == nullptr)
+ if (uid_data != nullptr)
+ memset(uid_data, 0, sizeof(*uid_data));
+ else
uid_data = &dummy_data;
uid_data->primitive_type = primitive_type;