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authorMatthew Parlane <parlane@gmail.com>2017-01-08 13:40:55 +1300
committerGitHub <noreply@github.com>2017-01-08 13:40:55 +1300
commit7a4464c3e0c1e9a117ae35a2807882799d506791 (patch)
treefe291a698878dc24dda55266e9478e7285caf00e /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent7a5fe4b7ed64be587118afc34aa42c83dc733812 (diff)
parent176177af491645d080697957567b18906f2fe398 (diff)
Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index ab2154ef17..aeb7f76b4b 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -285,9 +285,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
for (unsigned int i = 0; i < uid_data->numTexGens; ++i)
{
out.Write("\tif (((" I_TEXOFFSET "[1] >> %d) & 0x1) != 0) {\n", i);
- out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i);
- out.Write("\t\tlr.tex%d.xy += texOffset;\n", i);
- out.Write("\t\tur.tex%d.xy += float2(1,0) * texOffset;\n", i);
+ out.Write("\t\tul.tex%d.xy += float2(0,1) * texOffset;\n", i);
+ out.Write("\t\tur.tex%d.xy += texOffset;\n", i);
+ out.Write("\t\tlr.tex%d.xy += float2(1,0) * texOffset;\n", i);
out.Write("\t}\n");
}
out.Write("\t}\n");