diff options
| author | Matthew Parlane <parlane@gmail.com> | 2017-01-08 13:40:55 +1300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-08 13:40:55 +1300 |
| commit | 7a4464c3e0c1e9a117ae35a2807882799d506791 (patch) | |
| tree | fe291a698878dc24dda55266e9478e7285caf00e /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 7a5fe4b7ed64be587118afc34aa42c83dc733812 (diff) | |
| parent | 176177af491645d080697957567b18906f2fe398 (diff) | |
Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index ab2154ef17..aeb7f76b4b 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -285,9 +285,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid for (unsigned int i = 0; i < uid_data->numTexGens; ++i) { out.Write("\tif (((" I_TEXOFFSET "[1] >> %d) & 0x1) != 0) {\n", i); - out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i); - out.Write("\t\tlr.tex%d.xy += texOffset;\n", i); - out.Write("\t\tur.tex%d.xy += float2(1,0) * texOffset;\n", i); + out.Write("\t\tul.tex%d.xy += float2(0,1) * texOffset;\n", i); + out.Write("\t\tur.tex%d.xy += texOffset;\n", i); + out.Write("\t\tlr.tex%d.xy += float2(1,0) * texOffset;\n", i); out.Write("\t}\n"); } out.Write("\t}\n"); |
