diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-30 18:07:57 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-09-11 20:01:45 +1000 |
| commit | 836b9b9acbc2ff2d10d6f3c81e64b7b10b22f023 (patch) | |
| tree | 78f87a4af8176ec94256d3c7c63969db0d91931b /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 2869c570f1d0b67d2ee4304ea528bef3ef4b563e (diff) | |
Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 4b06c0f7f3..4c6fb1c559 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -14,18 +14,18 @@ #include "VideoCommon/VideoConfig.h" #include "VideoCommon/XFMemory.h" -static const char* primitives_ogl[] = {"points", "lines", "triangles"}; - -static const char* primitives_d3d[] = {"point", "line", "triangle"}; +constexpr std::array<const char*, 4> primitives_ogl = { + {"points", "lines", "triangles", "triangles"}}; +constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}}; bool geometry_shader_uid_data::IsPassthrough() const { const bool stereo = g_ActiveConfig.iStereoMode > 0; const bool wireframe = g_ActiveConfig.bWireFrame; - return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe; + return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe; } -GeometryShaderUid GetGeometryShaderUid(u32 primitive_type) +GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type) { ShaderUid<geometry_shader_uid_data> out; geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>(); @@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h const bool msaa = host_config.msaa; const bool ssaa = host_config.ssaa; const bool stereo = host_config.stereo; - const unsigned int vertex_in = uid_data->primitive_type + 1; - unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; + const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type); + const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u); + unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4; if (wireframe) vertex_out++; @@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h // Insert layout parameters if (host_config.backend_gs_instancing) { - out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type], + out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index], stereo ? 2 : 1); out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle", vertex_out); } else { - out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]); + out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]); out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle", stereo ? vertex_out * 2 : vertex_out); } @@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1); out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint " "InstanceID : SV_GSInstanceID)\n{\n", - primitives_d3d[uid_data->primitive_type], vertex_in, - wireframe ? "Line" : "Triangle"); + primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle"); } else { out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out); out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", - primitives_d3d[uid_data->primitive_type], vertex_in, - wireframe ? "Line" : "Triangle"); + primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle"); } out.Write("\tVertexData ps;\n"); } - if (uid_data->primitive_type == PRIMITIVE_LINES) + if (uid_data->primitive_type == PrimitiveType::Lines) { if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { @@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h "\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n" "\t}\n"); } - else if (uid_data->primitive_type == PRIMITIVE_POINTS) + else if (uid_data->primitive_type == PrimitiveType::Points) { if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { @@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n"); } - if (uid_data->primitive_type == PRIMITIVE_LINES) + if (uid_data->primitive_type == PrimitiveType::Lines) { out.Write("\tVS_OUTPUT l = f;\n" "\tVS_OUTPUT r = f;\n"); @@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true); EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting); } - else if (uid_data->primitive_type == PRIMITIVE_POINTS) + else if (uid_data->primitive_type == PrimitiveType::Points) { out.Write("\tVS_OUTPUT ll = f;\n" "\tVS_OUTPUT lr = f;\n" @@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi GeometryShaderUid uid; std::memset(&uid, 0, sizeof(uid)); - static constexpr std::array<u32, 3> primitive_lut = { - {PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}}; - for (u32 primitive : primitive_lut) + const std::array<PrimitiveType, 3> primitive_lut = { + {g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip : + PrimitiveType::Triangles, + PrimitiveType::Lines, PrimitiveType::Points}}; + for (PrimitiveType primitive : primitive_lut) { auto* guid = uid.GetUidData<geometry_shader_uid_data>(); guid->primitive_type = primitive; |
