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authorStenzek <stenzek@gmail.com>2017-04-30 18:07:57 +1000
committerStenzek <stenzek@gmail.com>2017-09-11 20:01:45 +1000
commit836b9b9acbc2ff2d10d6f3c81e64b7b10b22f023 (patch)
tree78f87a4af8176ec94256d3c7c63969db0d91931b /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent2869c570f1d0b67d2ee4304ea528bef3ef4b563e (diff)
Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 4b06c0f7f3..4c6fb1c559 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -14,18 +14,18 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
-static const char* primitives_ogl[] = {"points", "lines", "triangles"};
-
-static const char* primitives_d3d[] = {"point", "line", "triangle"};
+constexpr std::array<const char*, 4> primitives_ogl = {
+ {"points", "lines", "triangles", "triangles"}};
+constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}};
bool geometry_shader_uid_data::IsPassthrough() const
{
const bool stereo = g_ActiveConfig.iStereoMode > 0;
const bool wireframe = g_ActiveConfig.bWireFrame;
- return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
+ return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
}
-GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
+GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
{
ShaderUid<geometry_shader_uid_data> out;
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
@@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
const bool msaa = host_config.msaa;
const bool ssaa = host_config.ssaa;
const bool stereo = host_config.stereo;
- const unsigned int vertex_in = uid_data->primitive_type + 1;
- unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
+ const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
+ const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
+ unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
if (wireframe)
vertex_out++;
@@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
// Insert layout parameters
if (host_config.backend_gs_instancing)
{
- out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
+ out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index],
stereo ? 2 : 1);
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
vertex_out);
}
else
{
- out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
+ out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]);
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
stereo ? vertex_out * 2 : vertex_out);
}
@@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
"InstanceID : SV_GSInstanceID)\n{\n",
- primitives_d3d[uid_data->primitive_type], vertex_in,
- wireframe ? "Line" : "Triangle");
+ primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
}
else
{
out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
- primitives_d3d[uid_data->primitive_type], vertex_in,
- wireframe ? "Line" : "Triangle");
+ primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
}
out.Write("\tVertexData ps;\n");
}
- if (uid_data->primitive_type == PRIMITIVE_LINES)
+ if (uid_data->primitive_type == PrimitiveType::Lines)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
"\t}\n");
}
- else if (uid_data->primitive_type == PRIMITIVE_POINTS)
+ else if (uid_data->primitive_type == PrimitiveType::Points)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
}
- if (uid_data->primitive_type == PRIMITIVE_LINES)
+ if (uid_data->primitive_type == PrimitiveType::Lines)
{
out.Write("\tVS_OUTPUT l = f;\n"
"\tVS_OUTPUT r = f;\n");
@@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
}
- else if (uid_data->primitive_type == PRIMITIVE_POINTS)
+ else if (uid_data->primitive_type == PrimitiveType::Points)
{
out.Write("\tVS_OUTPUT ll = f;\n"
"\tVS_OUTPUT lr = f;\n"
@@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
GeometryShaderUid uid;
std::memset(&uid, 0, sizeof(uid));
- static constexpr std::array<u32, 3> primitive_lut = {
- {PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}};
- for (u32 primitive : primitive_lut)
+ const std::array<PrimitiveType, 3> primitive_lut = {
+ {g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip :
+ PrimitiveType::Triangles,
+ PrimitiveType::Lines, PrimitiveType::Points}};
+ for (PrimitiveType primitive : primitive_lut)
{
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
guid->primitive_type = primitive;