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authorDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-12-20 12:22:40 +0100
committerDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-12-20 12:22:40 +0100
commita560d8f1502657b098cef342c50a84bd3996852e (patch)
treed0cd5a97a35f26b41f3be3068c59fa7b0811a1f4 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent6a785af280fefd00b947b37b2bdee4a5ca061590 (diff)
parent531b3941ff612f9cc8dcb4b1d7de6cbec3ff1c08 (diff)
Merge pull request #1716 from Armada651/geom-wireframe
VideoCommon: Handle wireframe mode in the geometry shader.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp54
1 files changed, 33 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index f2b102038e..7e8fa080e2 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -7,7 +7,6 @@
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
-#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
@@ -27,7 +26,8 @@ static const char* primitives_d3d[] =
"triangle"
};
-template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType);
+template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
+template<class T> static inline void EndPrimitive(T& out, API_TYPE ApiType);
template<class T>
static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE ApiType)
@@ -46,7 +46,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
uid_data->primitive_type = primitive_type;
const unsigned int vertex_in = primitive_type + 1;
- const unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
+ unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
+
+ uid_data->wireframe = g_ActiveConfig.bWireFrame;
+ if (g_ActiveConfig.bWireFrame)
+ vertex_out++;
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (ApiType == API_OPENGL)
@@ -55,12 +59,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
- out.Write("layout(triangle_strip, max_vertices = %d) out;\n", vertex_out);
+ out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out);
}
else
{
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]);
- out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
+ out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
}
}
@@ -114,12 +118,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
{
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
- out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in);
+ out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
}
else
{
out.Write("[maxvertexcount(%d)]\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
- out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in);
+ out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
}
out.Write("\tVertexData ps;\n");
@@ -178,6 +182,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n");
}
+ if (g_ActiveConfig.bWireFrame)
+ out.Write("\tVS_OUTPUT first;\n");
+
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
if (ApiType == API_OPENGL)
@@ -221,7 +228,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
}
out.Write("\t}\n");
- EmitVertex<T>(out, "l", ApiType);
+ EmitVertex<T>(out, "l", ApiType, true);
EmitVertex<T>(out, "r", ApiType);
}
else if (primitive_type == PRIMITIVE_POINTS)
@@ -249,22 +256,19 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
}
out.Write("\t}\n");
- EmitVertex<T>(out, "ll", ApiType);
+ EmitVertex<T>(out, "ll", ApiType, true);
EmitVertex<T>(out, "lr", ApiType);
EmitVertex<T>(out, "ul", ApiType);
EmitVertex<T>(out, "ur", ApiType);
}
else
{
- EmitVertex<T>(out, "f", ApiType);
+ EmitVertex<T>(out, "f", ApiType, true);
}
out.Write("\t}\n");
- if (ApiType == API_OPENGL)
- out.Write("\tEndPrimitive();\n");
- else
- out.Write("\toutput.RestartStrip();\n");
+ EndPrimitive<T>(out, ApiType);
if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\t}\n");
@@ -279,8 +283,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
}
template<class T>
-static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType)
+static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
{
+ if (g_ActiveConfig.bWireFrame && first_vertex)
+ out.Write("\tif (i == 0) first = %s;\n", vertex);
+
if (ApiType == API_OPENGL)
out.Write("\tgl_Position = %s.pos;\n", vertex);
@@ -291,6 +298,17 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType)
else
out.Write("\toutput.Append(ps);\n");
}
+template<class T>
+static inline void EndPrimitive(T& out, API_TYPE ApiType)
+{
+ if (g_ActiveConfig.bWireFrame)
+ EmitVertex<T>(out, "first", ApiType);
+
+ if (ApiType == API_OPENGL)
+ out.Write("\tEndPrimitive();\n");
+ else
+ out.Write("\toutput.RestartStrip();\n");
+}
void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType)
{
@@ -301,9 +319,3 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE
{
GenerateGeometryShader<ShaderCode>(object, primitive_type, ApiType);
}
-
-bool IsPassthroughGeometryShader(GeometryShaderUid& object)
-{
- geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>();
- return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo;
-}