diff options
| author | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2014-12-20 12:22:40 +0100 |
|---|---|---|
| committer | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2014-12-20 12:22:40 +0100 |
| commit | a560d8f1502657b098cef342c50a84bd3996852e (patch) | |
| tree | d0cd5a97a35f26b41f3be3068c59fa7b0811a1f4 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 6a785af280fefd00b947b37b2bdee4a5ca061590 (diff) | |
| parent | 531b3941ff612f9cc8dcb4b1d7de6cbec3ff1c08 (diff) | |
Merge pull request #1716 from Armada651/geom-wireframe
VideoCommon: Handle wireframe mode in the geometry shader.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index f2b102038e..7e8fa080e2 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -7,7 +7,6 @@ #include "VideoCommon/BPMemory.h" #include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/LightingShaderGen.h" -#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexShaderGen.h" #include "VideoCommon/VideoConfig.h" @@ -27,7 +26,8 @@ static const char* primitives_d3d[] = "triangle" }; -template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType); +template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false); +template<class T> static inline void EndPrimitive(T& out, API_TYPE ApiType); template<class T> static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE ApiType) @@ -46,7 +46,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A uid_data->primitive_type = primitive_type; const unsigned int vertex_in = primitive_type + 1; - const unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; + unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; + + uid_data->wireframe = g_ActiveConfig.bWireFrame; + if (g_ActiveConfig.bWireFrame) + vertex_out++; uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (ApiType == API_OPENGL) @@ -55,12 +59,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], g_ActiveConfig.iStereoMode > 0 ? 2 : 1); - out.Write("layout(triangle_strip, max_vertices = %d) out;\n", vertex_out); + out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out); } else { out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]); - out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); + out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); } } @@ -114,12 +118,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, g_ActiveConfig.iStereoMode > 0 ? 2 : 1); - out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in); + out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); } else { out.Write("[maxvertexcount(%d)]\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); - out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in); + out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); } out.Write("\tVertexData ps;\n"); @@ -178,6 +182,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n"); } + if (g_ActiveConfig.bWireFrame) + out.Write("\tVS_OUTPUT first;\n"); + out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in); if (ApiType == API_OPENGL) @@ -221,7 +228,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A } out.Write("\t}\n"); - EmitVertex<T>(out, "l", ApiType); + EmitVertex<T>(out, "l", ApiType, true); EmitVertex<T>(out, "r", ApiType); } else if (primitive_type == PRIMITIVE_POINTS) @@ -249,22 +256,19 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A } out.Write("\t}\n"); - EmitVertex<T>(out, "ll", ApiType); + EmitVertex<T>(out, "ll", ApiType, true); EmitVertex<T>(out, "lr", ApiType); EmitVertex<T>(out, "ul", ApiType); EmitVertex<T>(out, "ur", ApiType); } else { - EmitVertex<T>(out, "f", ApiType); + EmitVertex<T>(out, "f", ApiType, true); } out.Write("\t}\n"); - if (ApiType == API_OPENGL) - out.Write("\tEndPrimitive();\n"); - else - out.Write("\toutput.RestartStrip();\n"); + EndPrimitive<T>(out, ApiType); if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\t}\n"); @@ -279,8 +283,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A } template<class T> -static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType) +static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex) { + if (g_ActiveConfig.bWireFrame && first_vertex) + out.Write("\tif (i == 0) first = %s;\n", vertex); + if (ApiType == API_OPENGL) out.Write("\tgl_Position = %s.pos;\n", vertex); @@ -291,6 +298,17 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType) else out.Write("\toutput.Append(ps);\n"); } +template<class T> +static inline void EndPrimitive(T& out, API_TYPE ApiType) +{ + if (g_ActiveConfig.bWireFrame) + EmitVertex<T>(out, "first", ApiType); + + if (ApiType == API_OPENGL) + out.Write("\tEndPrimitive();\n"); + else + out.Write("\toutput.RestartStrip();\n"); +} void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType) { @@ -301,9 +319,3 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE { GenerateGeometryShader<ShaderCode>(object, primitive_type, ApiType); } - -bool IsPassthroughGeometryShader(GeometryShaderUid& object) -{ - geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>(); - return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo; -} |
