diff options
| author | Stenzek <stenzek@gmail.com> | 2016-08-13 00:55:00 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-01 01:09:11 +1000 |
| commit | a71381e80a1e60b48b815f3e6a1a6290a918b596 (patch) | |
| tree | 2f94260174015b8f93cd6240f2a4eebfb8173727 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 75e4e42e56bbb6a89e373dc03407cdafb19b22d5 (diff) | |
VideoCommon: Add APIType entry for Vulkan
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 99e546a363..90b9d01e16 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -55,7 +55,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid if (uid_data->wireframe) vertex_out++; - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { // Insert layout parameters if (g_ActiveConfig.backend_info.bSupportsGSInstancing) @@ -77,10 +77,11 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid out.Write("%s", s_lighting_struct); // uniforms - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) out.Write("UBO_BINDING(std140, 3) uniform GSBlock {\n"); else out.Write("cbuffer GSBlock {\n"); + out.Write("\tfloat4 " I_STEREOPARAMS ";\n" "\tfloat4 " I_LINEPTPARAMS ";\n" "\tint4 " I_TEXOFFSET ";\n" @@ -91,7 +92,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid ""); out.Write("};\n"); - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { if (g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("#define InstanceID gl_InvocationID\n"); @@ -145,7 +146,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid if (uid_data->primitive_type == PRIMITIVE_LINES) { - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { out.Write("\tVS_OUTPUT start, end;\n"); AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); @@ -176,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid } else if (uid_data->primitive_type == PRIMITIVE_POINTS) { - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { out.Write("\tVS_OUTPUT center;\n"); AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); @@ -207,7 +208,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in); - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { out.Write("\tVS_OUTPUT f;\n"); AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); @@ -230,7 +231,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid { // Select the output layer out.Write("\tps.layer = eye;\n"); - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) out.Write("\tgl_Layer = eye;\n"); // For stereoscopy add a small horizontal offset in Normalized Device Coordinates proportional @@ -329,12 +330,19 @@ static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data } AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting); } + else if (ApiType == APIType::Vulkan) + { + // Vulkan NDC space has Y pointing down (right-handed NDC space). + out.Write("\tgl_Position = %s.pos;\n", vertex); + out.Write("\tgl_Position.y = -gl_Position.y;\n"); + AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting); + } else { out.Write("\tps.o = %s;\n", vertex); } - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) out.Write("\tEmitVertex();\n"); else out.Write("\toutput.Append(ps);\n"); @@ -345,7 +353,7 @@ static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_da if (uid_data->wireframe) EmitVertex(out, uid_data, "first", ApiType); - if (ApiType == APIType::OpenGL) + if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) out.Write("\tEndPrimitive();\n"); else out.Write("\toutput.RestartStrip();\n"); |
